﻿using UnityEngine;

public class AnimConfig
{
    //导出json的文件夹
    public static string folderPath = Application.dataPath + "/AnimExport/Json";

    //模型位移节点名称
    public static string modelRoot = "";

    //调试模式，会输出一些中间文件用于比对关键帧
    public static bool debugModel = true;

}